Classroom logo — Bridging academic gaps with technology and immersive real-wo...

Classroom

Bridging academic gaps with technology and immersive real-world experiences, empowering students and educators for over 20 years.

Founded 1991 EdTech, Education

General Information

Company Name Classroom
Founded Year 1991
Industries EdTech, Education
Social

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About Classroom

Classroom, Inc. is a nonprofit educational organization that has been bridging the academic achievement gap for over 20 years. The company leverages technology and real-world work scenarios to engage and empower middle and high school students. Their digital learning games are designed to create meaningful connections between school, higher education, and future careers, fostering a blended learning approach. Students take on decision-making roles as professionals in simulated workplaces, thereby enhancing their literacy, 21st-century skills, confidence, and engagement. In addition to the student-focused approach, Classroom, Inc. provides professional development for educators to effectively utilize their programs and integrate technology into the classroom. Their learning games have been successfully implemented in various educational settings, including school, extended day, after school, and summer programs. The company firmly believes that educators need effective tools, engaging content, and continuous support to provide all students with the opportunity to excel in academics, careers, and life. With its strong impact and proven track record, Classroom, Inc. holds significant potential in the EdTech and education industries, and could be an attractive investment opportunity for ventures seeking to drive meaningful social change through innovative educational solutions.

Taxonomy: educational technology, blended learning, academic achievement, educational games, 21st-century skills, simulation, work-based learning, literacy, student engagement, educator support, achievement gap, nonprofit organization

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Classroom Alternatives & Competitors

Classroom vs

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FAQ About Classroom

Bridging academic gaps with technology and immersive real-world experiences, empowering students and educators for over 20 years.
Classroom was founded in 1991.
Classroom operates in the following industries: EdTech, Education.
Top alternatives and competitors to Classroom include Young Mind Interactive, KneoWorld, Educational Learning Systems, Inc., 3P Learning, JASON Learning. These companies operate in related industries and serve comparable markets. You can compare them side by side on Bounce Watch.
Classroom and Young Mind Interactive are both companies in similar industries. Compare their funding, team size, growth signals, and market position on Bounce Watch to see which one fits your needs.

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