EveryMind.
Your mental wellness is our mission.
148 employees · est. 1957 · Rockville, United States
Hero Journey Club
Tackling the youth mental health and loneliness crisis by teaching teens life skills inside of popular video games
53 employees · est. 2022 · San Francisco, United States
EveryMind. is the older company (1957 vs 2022).
Side-by-Side Comparison
| Metric | EveryMind. | Hero Journey Club |
|---|---|---|
| Founded | ||
| Founded | 1957 older | 2022 |
| Headquarters | ||
| Headquarters | Rockville, United States | San Francisco, United States |
| Employees | ||
| Employees | 148 | 53 |
| Industry | ||
| Industry | Health Care, Health and Wellness | Health Care, Health and Wellness |
| Funding Stage | ||
| Funding Stage | Not tracked yet | Series Unknown |
| Total Funding | ||
| Total Funding | Not tracked yet | $14.62M |
| Funding Rounds | ||
| Funding Rounds | Not tracked yet | 1 |
| Services | ||
| Services | Not tracked yet | Not tracked yet |
| Target Customers | ||
| Target Customers | Not tracked yet | Not tracked yet |
| Taxonomy | ||
| Taxonomy | Mental Wellness, Community Empowerment, Advocacy, Mental Health Resource, Direct Services, Crisis Prevention, Intervention, Case Management, Counseling, Community Partnerships, Veterans Support, Stigma Reduction, Low-income Support | Mental Health Support, Young Adults, Community-based, Virtual Gathering Spaces, Video Games, Group Therapy, Emotional Wellbeing, Mental Health Tools, Community Psychoeducation, Licensed Therapists, Mental Health Coaching, Social Scaffolding, Belonging, Connection, Community Support |
| Website | ||
| Website | every-mind.org | herojourney.club |
About EveryMind.
EveryMind is a mental wellness startup with a mission to strengthen communities and empower individuals to reach optimal mental wellness. Established in 1957, the company has been a trusted mental health resource, providing direct services, community education, and advocacy to bring healing, hope, a...
About Hero Journey Club
Hero Journey Club is a startup focused on providing community-based mental health support within virtual gathering spaces, targeting the loneliness and mental health struggles of young adults aged 15-35. The company hosts weekly group mental health coaching sessions inside video games like Minecraft...
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Funding, hiring, leadership and stack changes at EveryMind. and Hero Journey Club — by email.
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