Limecraft logo — The Workspace for Video Teams

Limecraft

The Workspace for Video Teams

Founded 2010 Belgium Belgium 20 employees Seed Total: $470.00K AI, Computing +2

General Information

Company Name Limecraft
Founded Year 2010
Location Belgium Belgium
Founders / Decision Makers
Team member
Employees 20
Industries AI, Computing, Entertainment +1
Funding Stage Seed
Business Model SaaS, B2B, Platform
Revenue Model Subscription, Tiered Pricing, Usage Based
Social

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About Limecraft

Limecraft, headquartered in Belgium, is a pioneering force in the AI, Computing, Entertainment, and SaaS industries, providing a cloud-based video collaboration platform specifically tailored for professional video and film production. Founded in 2010, Limecraft offers a comprehensive suite of turn-key solutions for both scripted and unscripted entertainment, archiving, subtitling, and localization, employing Artificial Intelligence to enhance productivity without displacing workers.

The platform is highly valued by producers, broadcasters, and post-production facilities for significantly boosting productivity and reducing turnaround times. It offers a robust framework for seamlessly integrating existing storage and media asset management services, thus creating a high-value private cloud experience.

With its last recorded €470.00K Seed Round investment on 26 December 2012, supported by investors such as qunova and iMinds, Limecraft is well-positioned for continued growth and is actively expanding its dynamic team in Ghent and other strategic locations.

Business keywords: Video Collaboration Platform, Media Asset Management, Workflow Automation, Post-Production Solutions, Broadcast Solutions, Content Localisation, Subtitling Services, Scripted and Unscripted Entertainment, Cloud-Based Solutions, Video Production Workflows, Content Distribution, Co-Production Support, Geographically Distributed Teams, Digital Media Management

Services & Products

Media Asset Management
Real-time Collaboration
Transcription and Translation
Subtitling and Localisation
Content Delivery

Target Customers

Content Creators Post-Production Facilities Documentary Producers TV Production Teams Broadcast Organisations

Funding Rounds & Investors (1)

View All
Funding Stage Amount Investors Lead Investors Date
Seed Round €470.00K 2
qunova, iMinds
26 Dec 2012

Limecraft Alternatives & Competitors

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Limecraft vs
Quine
Quine Norway

Production Fabric

6 employees
Computing, Entertainment
Limecraft vs

PRODUCER - Now part of Studio-In-A-Box

Seed
35 employees
Entertainment, SaaS
Limecraft vs
Blue Lucy
Blue Lucy United Kingdom

BLAM the media services integration platform for the media industry.

22 employees
Enterprise Software, Entertainment

FAQ About Limecraft

The Workspace for Video Teams
Limecraft was founded in 2010.
Limecraft is headquartered in Belgium.
Limecraft operates in AI, Computing, Entertainment and SaaS. Its work centres on Video Collaboration Platform, Media Asset Management, Workflow Automation and Post-Production Solutions. Its customers include Content Creators, Post-Production Facilities and Documentary Producers.
Limecraft has a SaaS, B2B and Platform business model. Its revenue comes from Subscription, Tiered Pricing and Usage Based.
Limecraft has approximately 20 employees.
Limecraft has completed 1 funding round, raising a total of $470.00K. The latest funding stage is Seed.
Limecraft offers: Media Asset Management, Real-time Collaboration, Transcription and Translation, Subtitling and Localisation, Content Delivery.
Top alternatives and competitors to Limecraft include Quine, PRODUCER by CREE8, Blue Lucy, Stringr, Overcast HQ. These companies operate in related industries and serve comparable markets. You can compare them side by side on Bounce Watch.
Limecraft and Quine are both companies in similar industries. Compare their funding, team size, growth signals, and market position on Bounce Watch to see which one fits your needs.

Source: BounceWatch company record for Limecraft, https://bouncewatch.com/company/limecraft, updated 7 September 2026. When citing, please name BounceWatch and link this page.

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