Games for Change is a social impact gaming organization, founded in 2004, that aims to empower game creators and social innovators to drive impact through digital games and immersive technology. Unlike the commercial gaming industry, they strive to leverage entertainment and engagement for social good in education, entertainment, and gaming industries. By facilitating the creation and distribution of social impact games, they serve as critical tools in humanitarian and educational efforts, highlighting best practices, incubating games, and directing investment into new projects. As of now, there is no public information available about their last investment or the investors involved.
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United States Market
Education
About Games for Change
Taxonomy: social impact games, immersive technology, humanitarian efforts, educational games, entertainment for social good, community building, stakeholder engagement, best practices, game incubation, investment in social impact, digital game distribution, innovation, social innovation, technology for change, impact-driven initiatives
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