LOCUS vs Squeeze Animation Studios
LOCUS
With creative passion and cutting-edge technology, Locus makes the world’s imagination into reality
125 employees · est. 2009 · Korea South
Squeeze Animation Studios
World-Class 3D Character Animation for Feature Films, TV Series, Video Games and Theme Park Experiences
143 employees · est. 2011 · Quebec, Canada
LOCUS is the older company (2009 vs 2011).
Side-by-Side Comparison
| Metric | LOCUS | Squeeze Animation Studios |
|---|---|---|
| Founded | ||
| Founded | 2009 older | 2011 |
| Headquarters | ||
| Headquarters | Korea South | Quebec, Canada |
| Employees | ||
| Employees | 125 | 143 |
| Industry | ||
| Industry | Content Creators | Gaming, VR/AR, Media |
| Funding Stage | ||
| Funding Stage | Venture round | Not tracked yet |
| Total Funding | ||
| Total Funding | $24.00B | Not tracked yet |
| Funding Rounds | ||
| Funding Rounds | 2 | Not tracked yet |
| Taxonomy | ||
| Taxonomy | CGI/VFXAnimation StudioFilm VFXTV Commercial Post-productionGame CinematicsAnimated Feature +4 | 3D Character AnimationCG AnimationFeature Films AnimationTV Series AnimationVideo Games AnimationTheme Park Experiences +9 |
| Website | ||
| Website | locus.com | squeezestudio.com |
About LOCUS
LOCUS is a leading CGI/VFX & Animation Studio that is committed to turning the world’s imagination into reality. The company, founded in 2009, has positioned itself as a world-class studio in Korea, boasting a talented team of artists and cutting-edge technology. With an impressive portfolio that in...
About Squeeze Animation Studios
Squeeze Animation Studios is a Canada-based company that specializes in providing world-class 3D animation services for creators and producers of animated films, TV series, commercials, video games, and theme parks content. Known for its expertise in high-quality CG animation, the studio is distingu...
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Compiled from the BounceWatch company index. We last looked at LOCUS on 11 Sep 2024, and Squeeze Animation Studios on 13 Sep 2024. Where a field is blank here, it means we have not recorded it — not that the answer is zero. How we source and date this.